Cultural tourism and temples: Content construction and interactivity design

This study explores points of interest for tourists in Taiwan to analyse the design of cultural interest operation modes in temples' interactive kiosk interfaces.

Cultural tourism and temples: Content construction and interactivity design

Fig. 1. Flowchart of the method for guided temple tours.

Technology Overview
This paper illustrates in detail how to develop a process for designing cultural and creative digital products. Interactive kiosks in temples can help visitors understand the cultural narratives and context of their location. A flowchart for guided tours is constructed and an effective and suitable design method and prototype are presented. The research serves as a reference for designs that incorporate culture or integrate physical and virtual components. Integrating culture, tourism, technology, and gaming can aid development of design in tourism and related industries.

Applications & Benefits
This research can serve as a reference for designs that incorporate cultural differences or integrate physical and virtual components. Since the content development and interactive design at temples as cultural tourism destinations can be beneficial to the overall design and interactive design literature, this study can facilitate the research and development of human–computer design and universal design and broaden the scope of research in this field. Integrating culture, tourism, modern technology, and gaming in kiosk design can serve as a reference for the development of tourism design as well as for related industries.

Abstract:
Cultural and creative industries have a crucial role in the postindustrial knowledge economy. However, our understanding of the importance of temples in connecting people with society is limited. To fill this gap, this study explores points of interest for tourists in Taiwan to analyse the design of cultural interest operation modes in temples' interactive kiosk interfaces. We also examine three cultural levels related to the design of interactive kiosks in temples. Results reveal that participants’ levels of interest vary depending on temple complexity. Most participants prefer animated presentations of content related to two- and three-dimensional murals and the history and origins of temples. We illustrate how to develop a process for designing cultural and creative digital products. We construct a flowchart for guided temple tours and present an effective and suitable design method and its prototype product. Implications for the revitalisation of historic sites to create new value are discussed.

Tourism Management  Volume 76, February 2020, 103972

Cultural tourism and temples: Content construction and interactivity design
Author:Wu Y.-C., Lin S.-W., Wang Y.-H.
Year:2020
Source publication:Tourism Management  Volume 76, February 2020, 103972
Subfield Highest percentage:99%    Development    #1/257

https://www.sciencedirect.com/science/article/pii/S0261517719301700?via%3Dihub